So that instead of being equipped it goes to base inventory.ĥ) Go to appropriate table, like Gunsmith Table for weapons, and attempt to Dismantle item. DO NOT FORGET TO LOCK(red cross inside that square on the left) NEW ENTRY IN CE TABLE.Ĥ) Unequip/replace modified item. Aka if you have 2 handguns equipped, then move mouse left/right, from one gun to another and then back, for info to update.Ģ) Change item itself(like one handgun to another handgun, aka Burkov to AMD114 or Burkov SUP), change hp, damage(value of 1000 means 100% vanilla damage, aka setting it to 2000 will yield 200% of vanilla damage, etc.), perks, etc.ģ) Do whole CTRL+B segment, as it is done in original video. If CE table does not see item values, then just float mouse around from item to item. Good idea to use something cheap and easy to replace.ġa) In original video changes were made to items in base inventory, but for me table does not see those items, only ones that are already equipped. They need to go to same slot, it is only requirement.ġ) Go to Repository and equip "blank" item(item that you intend to modify). You will need 2 items on same type, like 2 caps or 2 guns. After 2 days of trial and error i think i figured out a sequence that actually works for (Create Modded Gear/Weapons).
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